![]() The build of the game utilises the typical land, naval and air troops, featuring a typical wargame mechanic. A more hands-on approach could have served the developers better. Whilst going through the tutorial does prepare you for everything the game offers, it is long and tedious. The tutorial is akin to sitting in a series of small lectures, and features a list of options, creating a rather dull video encyclopedia of all functions in the game. Sadly, the game is woefully under-represented in this area. As a result, it requires a good, simple, practical tutorial. It begins from the year 2012 and offers you the ability to control any of the nations (so most modern powerhouses) in these continents, and even manages to fit the USA in as an invading force in northern Egypt.įirst of all, a battle-centric strategy game is going to appeal to those who want to get into the genre for the first time, or those with a short attention span. ![]() Thus, Storm: Frontline Nation is a game that returns to military strategy roots, offering a combination of world view strategy and small scale tactical warfare during modern day Europe, Western Asia and North Africa. It is somewhat comforting to go to a game like Storm: Frontline Nation, which endeavours to focus entirely on the battle aspect of the genre, relegating the complex diplomatic, colonial, technologic, economic and national building elements that feature so strongly in its competitors to the background, replacing them with rudimentary mechanics. Whilst there are a few that get it right ( Pride of Nations) there are others that fail to balance the interlocking aspects and create broken games where exploitation of rules makes it difficult to enjoy (the vast majority). The hardcore strategy genre has seen a number of all-encompassing, ‘grand’ wargames.
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